SF Summer Classic

SF Summer Classic

July 13-15, 2018

Buzzworks (21+)

365 11th St

San Francisco, CA 94103



Friday, July 13 – Open Qualifying – 6PM – midnight

Saturday, July 14 – Open Qualifying – noon – midnight

Sunday, July 15 – Open and B Division Finals – 11AM


Standings can be found here.



Qualifying will be unlimited, best game format.  Players can play as many entries as they want in an effort to put up the best scores on a bank of 10 (subject to change) games.  The player with the top score on a game will receive 100 points, second place will receive 97 points, and third place will receive 95 points.  Each place down from third will receive one less point.  Each player’s top 5 (subject to change) scores will count.  After totaling scores, the top 16 (top 24 if more than 48 total players play half the required number of games in the qualifying portion of the tournament) will be in the open playoffs.  If 24 players are in the open playoffs, then the top 8 players will receive a bye.  The next 8 players not in the IFPA top 1000 will make the B playoffs. At the discretion of the tournament officials, any other player whose past tournament performance indicates that they should be treated as an “A” player may be also ineligible for the “B” division.


Entries are $2 for an individual entry, 6 for $10, or 13 for $20. Players will also have the option to pay $50 for an unlimited number of entries.  If a player chooses to pay for individual entries and then switch to the unlimited option, it will be still be an additional $50.  Players are also responsible for the cost to play each game ($0.50 to $1.00 depending on the game).  Unplayed entries will not be refunded.  Please plan accordingly.


Pre-register here.


We need volunteers to help with scorekeeping.  Volunteers will receive 6 free entries for each hour or $10 towards the unlimited entries option if they choose.  To sign up up for scorekeeping, add your name to the spreadsheet.


Players ranked outside of the IFPA top 1000 are eligible for the B Division Playoffs (as listed on the IFPA web site on Saturday, July 14).


Subject to change, but most of the following games will be used:

  • Creature from the Black Lagoon
  • Funhouse
  • Metallica
  • Monster Bash
  • Star Trek: The Next Generation (No locks or holodeck available from skill shot)
  • Star Wars (Stern)
  • Theatre of Magic
  • Total Nuclear Annihilation
  • Twilight Zone
  • World Cup Soccer

Games will be set to tournament settings and extra balls will be turned off.


Ties which are not deemed “significant” will not be broken.  Significant ties are those that determine whether a player makes playoffs or whether a player receives a bye.  These ties will be broken by a 1-game playoff on a random game from the bank with order chosen randomly before playoffs begin on Sunday morning.  All other ties will be broken by first looking at each player’s best score in qualifying.  If each player has the same best score, then the second best score will be used, and so forth as necessary.  If each player has the same scores in qualifying then the tie will be randomly broken.


Finals will be PAPA style groups of four.  Players will play three games with 4-2-1-0 scoring.  The two players with the highest scores after three games will move on to the next round (if it’s not the final round).

The highest seed will get first choice of game or position in two out of the three game of the round.  Selection will then proceed by seedings in the group.

For (at least) one out of the three games, the highest seed must not select game choice.  The second highest seed is guaranteed at least opportunity for game choice.  Which game number this occurs on is at the discretion of the highest seed of the group.  On games one or two, they may defer game selection to the second seed.  If they have not deferred game choice by the third game, then they must do so.

Games may not be chosen more than once by the same group in a round.

In the event that players a tie occurs that affects who advances (or occurs in the final round) a tie-breaking game shall occur.  The highest seed gets first choice of game or position.  Following selections are by seed.  The tie-breaking game cannot be one that has already been played by the group in the round.


Prize Structure

After trophy expenses, 83% of money spent on entries will go to A division finalists and the remaining 16% will to to B division Finalists.  The top qualifier will get an additional 1% of the prize pool.

A (24 Finalists): 83% of prize pool
1st: 19%
2nd: 14%
3rd: 8%
4th: 6%
5th – 8th: 3.5%
9th – 16th: 2%
17th – 24th: 0.75%

A (16 Finalists): 83% of prize pool
1st: 21%
2nd: 16%
3rd: 9%
4th: 7%
5th – 8th: 3.5%
9th – 16th: 2%

1st: 7%
2nd: 4%
3rd: 2%
4th: 1%
5th – 8th: 0.5%



The IFPA/PAPA ruleset will be used.


Email summerclassic@baybridgepinball.com with any questions